Navigating the hallucinatory landscapes of an AI through feeling and the embodied intelligence of the body.
Sonified Body uses AI to transform the moving body into sound to create a dance-controlled instrument. Our aim is to create a system that responds holistically and continuously to movements of the body in a way that feels intuitive.
Cave of Sounds is an interactive sound installation exploring the power of music to bind individuals together and the visceral urge to use technology to broadcast our identity.
Inspired by the prehistoric origins of music, the work is formed of eight original musical instruments, arranged in a circle facing inwards. Each instrument has been designed and created by an individual as an embodiment of their own artistic practice, but also to exist together as a new ensemble.
In the hands of its audience, the work is crafted to provoke participants to connect and resonate with each other through musical expression.
Movement Alphabet combines interactive technology with immersive performance to visualise the physical personality embodied in how we move in daily life.
Each visitor of the interactive artwork is led by a guide on a journey through their own memories and stories. During this, their movements are analysed and rendered into a Movement Portrait through a process akin to a digital calligraphy of the whole body.
Post Truth and Beauty aims to create a sensory experience analogous to the ungraspable nature of truth by presenting partial glimpses into an abstract world of light and sound.
Visitors are invited to interact with the work one at a time by entering into the speaker ring. Light and sound both change in response to where the viewer’s head is positioned. Different parts of this world are revealed as the viewer moves their head and changes their perspective.
This Floating World is a dance solo performed in an interactive environment of computer generated visuals and sound. The piece is inspired by vines whose form is cast by the buildings against which they grow, and riverbeds that both guide and are moulded by the water they carry.
The dancer’s movement on stage is tracked using a 3D camera. Custom software analyses this movement. In combination with live input from a nearby laptop, this generates visuals for the onstage projection and modulates the musical score.
A short video warping through different deformations of my face. I trained a GAN (a type of generative AI model) to reproduce images of me. I used the full movement of my body to navigate the vast range of possible images.
A hallucinating AI trained on around 50,000 photos that I've taken over the past 20 years.
Part of a project exploring new forms of dialogue between human and computer that are not based on the manipulation of virtual objects. Instead, I'm working with the embodied, lived experience and our capacity for resonance.
Anamorphic Composition No. 1 is an interactive sound installation experienced through head movement. A frozen moment of music is scattered into shards of sound, cutting through physical space and audible when touched by the listener’s head.
This sound can no longer be sensed holistically in an instant but explored as individual parts. The areas where these shards intersect create sweet spots, where fragments of a greater harmony echo ephemerally.